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A horror game where you play as a security guard on night duty

A horror game where you play as a security guard on night duty

Vote: (6 votes)

Program license: Free

Version: 1.0

Works under: Windows

Vote:

Program license

(6 votes)

Free

Version

1.0

Works under:

Windows

A Night at Nova Nexus: Guarding the Gate in "Security Booth"

"Security Booth" is a spine-chilling simulation game where tension lurks in the quietness of night shifts. This free, indie title developed by Kyle Horwood immerses players in the role of a security guard stationed at the mysterious Nova Nexus company. Reminiscent of eerie night-duty jobs, this game puts players at the center of a simple yet profound narrative of suspense and unease.

First-Person Immersion and Setting

Set against the backdrop of 1996, "Security Booth" capitalizes on the nostalgic feel of the era, meshing with its haunting atmosphere. The first-person perspective is vital here, enhancing the realism and drawing players deeper into the guard's shoes. The mundane becomes disconcerting as players are tasked to validate the entry of authorized vehicles to the facility using only a logbook and keen observation.

Understated Horror Elements

What sets "Security Booth" apart is its deviation from the typical exaggerated darkness found in horror games. It employs a more nuanced approach with dimly lit environments and intermittent lighting issues that infuse a sense of dread. This subtlety extends to the experience itself; there’s an omnipresent creepiness, aided by the realistic sound design and the overhanging suspense of not knowing who is inside each vehicle that approaches.

Players will find themselves venturing out from the safety of their booth to verify license plates—a routine action that feels increasingly threatening with each encounter. The game cleverly builds mystery, as none of the car occupants reveal themselves, leaving the imagination to wander about who, or what, is behind the tinted windows.

Gameplay Dynamics and Replayability

The primary gameplay hook is straightforward: check cars, follow protocol, and maintain vigilance. However, "Security Booth" incorporates subtle narrative elements and environmental clues that encourage exploration within the constraints of the guard’s duties. The discovery of these small hints and inconsistencies provokes more questions about the true nature of Nova Nexus.

Although the main gameplay loop can be completed relatively quickly, with the developer estimating an average duration of ten minutes, "Security Booth" offers two distinct endings. These alternate conclusions provide incentive for players to replay and experiment with different responses and actions within their limited environment, searching for the right choices that lead to each outcome.

Length and Intensity

The authenticity and intensity of "Security Booth" result in a memorable experience, despite its brevity. The elimination of cheap jump scares is a strong plus for the game, demonstrating Kyle Horwood’s commitment to building tension through atmosphere and storytelling rather than sudden shocks. However, its short length might leave players yearning for more prolonged engagement with the game’s premise and setting.

Conclusion

As a piece of horror-simulation craftsmanship, "Security Booth" stands as a concise yet potent game. It manages to evoke a genuine sense of anxiety and curiosity with its minimalist but effective approach. While some may find its fleeting nature a drawback, the game is an excellent choice for those looking for a dose of psychological thrills without reliance on typical horror tropes.

Pros

  • Effective first-person perspective that heightens immersion
  • Eerie atmospheric tension without relying on excessive darkness
  • Minimalist gameplay that rewards observation and exploration
  • Multiple endings offer some replay value
  • Free to play, making it accessible for those interested in horror

Cons

  • Relatively short gameplay experience
  • Lack of longer-term engagement due to game length